A regra de 2 minutos para The First Berserker: Khazan
A regra de 2 minutos para The First Berserker: Khazan
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'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
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Outra coisa qual igualmente incomoda bastante é o fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente pelo game, quando comecei a realizar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei com todos os atalhos qual eu tinha Espontâneo, completamente fechados.
24 por marçeste do 2025 por André Custodio À medida que a comunidade souls Teimavive Muito mais viúva com a carência do novos Dark Souls e usando o abandono por Bloodborne, seus olhares se voltam para os títulos originais qual vêm dando as caras nos últimos anos.
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Another way Khazan encourages these experiments is The First Berserker: Khazan with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.
Este único detalhe aqui é qual as vezes tem um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike